No description
Skip intrusion under high board pressure, avoid finishing near-ready player lines, and make wild spawns clearer with stronger FX/SFX/haptics. Co-authored-by: Cursor <cursoragent@cursor.com> |
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|---|---|---|
| .superpowers/sdd | ||
| assets | ||
| autoload | ||
| core | ||
| data | ||
| docs | ||
| modes | ||
| tools | ||
| ui | ||
| .gitignore | ||
| export_presets.example.cfg | ||
| icon.svg | ||
| icon.svg.import | ||
| LICENSE | ||
| project.godot | ||
| README.md | ||
BrickPoint
Offline Block-Puzzle für Godot 4 (MIT). Classic Endless und Adventure mit Score-/Collect-Zielen.
Start
flatpak run org.godotengine.Godot --path .
Android / F-Droid
- Package ID:
de.marlinz.brickpoint - Export-Vorlage:
export_presets.example.cfg(lokal nachexport_presets.cfgkopieren) - Export schließt
tools/unddocs/aus
cp export_presets.example.cfg export_presets.cfg
flatpak run org.godotengine.Godot --path . --headless --export-debug "Android" BrickPoint.apk
Inhalt
core/— Spielregelnmodes/— Session / Sieg-Niederlagedata/levels/— Adventure-Levelui/— Menü und Spielflächeassets/— Grafik, Sound, Fonts (sieheassets/ATTRIBUTION.md)
Lizenz
MIT — siehe LICENSE.