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marlinz 4fdb4e54e9 feat: harden wild-block intrusion fairness and feel
Skip intrusion under high board pressure, avoid finishing near-ready player lines, and make wild spawns clearer with stronger FX/SFX/haptics.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-01 19:59:26 +02:00
.superpowers/sdd docs: mark dealer variety as implemented in arbeitsreferenz 2026-07-31 18:49:06 +02:00
assets Release BrickPoint 1.0.0 2026-07-28 19:32:03 +02:00
autoload fix: daily DE date, one booster use per run, score ladder 2026-08-01 19:14:38 +02:00
core feat: harden wild-block intrusion fairness and feel 2026-08-01 19:59:26 +02:00
data feat: feel pass, adventure pacing, and local achievements 2026-08-01 17:19:03 +02:00
docs feat: harden wild-block intrusion fairness and feel 2026-08-01 19:59:26 +02:00
modes fix: daily DE date, one booster use per run, score ladder 2026-08-01 19:14:38 +02:00
tools feat: harden wild-block intrusion fairness and feel 2026-08-01 19:59:26 +02:00
ui feat: harden wild-block intrusion fairness and feel 2026-08-01 19:59:26 +02:00
.gitignore Release BrickPoint 1.0.0 2026-07-28 19:32:03 +02:00
export_presets.example.cfg feat: offline tray reroll, F-Droid package id, audio combo polish 2026-08-01 17:48:14 +02:00
icon.svg Release BrickPoint 1.0.0 2026-07-28 19:32:03 +02:00
icon.svg.import Release BrickPoint 1.0.0 2026-07-28 19:32:03 +02:00
LICENSE Release BrickPoint 1.0.0 2026-07-28 19:32:03 +02:00
project.godot feat: offline tray reroll, F-Droid package id, audio combo polish 2026-08-01 17:48:14 +02:00
README.md feat: offline tray reroll, F-Droid package id, audio combo polish 2026-08-01 17:48:14 +02:00

BrickPoint

Offline Block-Puzzle für Godot 4 (MIT). Classic Endless und Adventure mit Score-/Collect-Zielen.

Start

flatpak run org.godotengine.Godot --path .

Android / F-Droid

  • Package ID: de.marlinz.brickpoint
  • Export-Vorlage: export_presets.example.cfg (lokal nach export_presets.cfg kopieren)
  • Export schließt tools/ und docs/ aus
cp export_presets.example.cfg export_presets.cfg
flatpak run org.godotengine.Godot --path . --headless --export-debug "Android" BrickPoint.apk

Inhalt

  • core/ — Spielregeln
  • modes/ — Session / Sieg-Niederlage
  • data/levels/ — Adventure-Level
  • ui/ — Menü und Spielfläche
  • assets/ — Grafik, Sound, Fonts (siehe assets/ATTRIBUTION.md)

Lizenz

MIT — siehe LICENSE.